Posts by Tyler
Fun With Science
https://www.admoday.com/event-schedule-2/ Doing some rigid body dynamic and motion path tests for a new set of safety training videos. Also testing out the Cruiser rig to see how it handles. Might have to add one more null layer so I can make the car slide in turns while sticking to the motion path on the main control for more dramatic videos like J-turns. Blasting cones!
https://calciumhealth.com/calcium-on-nbc/ 


follow link HADOKEN!
Make way for the bad guy
https://nerdexp.com/watchdogs/ 
source link A project from last year I totally forgot about, mostly a personal exercise in lighting, hair and exporting maps from zbrush.
Muscle Hustle
https://nerdexp.com/about/ Initial pass on setting up the muscle structures and bone objects for my Puma
Busy Work
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https://killmigraine.com/about-us/ Lots of new things going on! Trying to work more technical direction into my animation thesis, working part time for the SFPD as a civilian 3D consultant, advanced quadruped rigging, scripting…everything seems to be moving faster and faster. That’s both exciting and a little scary. Also new video of Zombie walk!
Done in a Snap
go to link An optional assignment for my Texturing and Lighting class, it helped me stay focused…haaaaaaa.

https://killmigraine.com/locations/ Camera Lens - Modeled, Lit and Rendered
Sometimes Fear Is The Appropriate Response
follow link I need to meet up with my department director to review my thesis journal:
http://www.sierrarealestate.net/7-retro-trends-making-a-comeback/ Appropriate response.
Turkeytalk PropShop
Buy Ambien Online Overnight Just put the finishing touches on one of the major props for my thesis, the SwitchComb! I might remove the noise on the handle though. Even though it looks neat it may add a realism that I’m not looking for. I found a really good tutorial on getting better metal shaders by using a fresnel Index of Refraction to gauge reflection instead of a straight ahead reflectivity curve. Check it out at http://mentalraytips.blogspot.com/2007/10/making-better-metal-with-miamaterial.html. The Octopus I had actually made back when I made the balloon dog, just slipped up on throwing it up here.
Xanax Buy Without Prescription Also made some progress on the skin shader for my directed study class. I added a texture to the arm and tried it out on a head mesh available for free from the Gnomon website by Alex Alvarez. Once smoothed it kind of looks like Goro from Mortal Kombat, haha. There are a lot of nice zbrush alphas available on there too, and this nice rock tutorial I used back when I was a level designer for HalfLife 2 mods, which is still useful for creating scenes.
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The other piece of news is the creation of facial controls and blend shapes for the Zombie! About time! This was the part of the class I was most looking forward to. Parent space switching was pretty awesome too, though it was more about keeping the hands attached to different parts of the body and now I wonder how it can be used in conjunction with props. Next is hooking up the blend shapes and phonemes to the nurb controls.
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That bottom version of the zombie has a green variant of the subsurface scattering material from the texture and lighting directed study class.
Clonazepam Purchase Online Hope everybody had a great thanksgiving, I know I did. Thank you to Ohio for all the Christmas Ale! Swoosh!
PS: http://www.freemayavideotutorials.com/??? How did I not know about this?









